<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4633783091829779437</id><updated>2012-01-07T18:52:20.051+10:00</updated><category term='Menu'/><category term='Two'/><category term='Arcade'/><category term='Final'/><category term='Background'/><category term='to'/><category term='Approaching'/><category term='Bonus'/><category term='Release'/><category term='document'/><category term='Main'/><category term='Controls'/><category term='new'/><category term='BETA'/><category term='Hero'/><category term='Report'/><category term='Foreground'/><category term='Nearing'/><category term='Feedback'/><category term='Progress'/><category term='how'/><category term='Plot'/><category term='Welcome'/><category term='Quality'/><category term='motivation'/><category term='Pause'/><category term='Options'/><category term='One'/><category term='Story'/><category term='Development'/><category term='Dawn'/><category term='Layout'/><category term='Plan'/><category term='Dusk'/><category term='Wonder'/><category term='Start'/><category term='design'/><category term='Cutscene'/><category term='Stone'/><category term='Cyghotite'/><category term='Series'/><category term='Engine'/><category term='project'/><category term='End'/><category term='Level'/><title type='text'>Approaching Dawn</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>47</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-257896589788221790</id><published>2011-12-23T19:38:00.001+10:00</published><updated>2011-12-25T01:00:54.624+10:00</updated><title type='text'>Merry X-Mas! + Update on CuiCD and VT</title><summary type='text'>First of all, Merry Christmas!


Work on CuiCD has been semi-OK, stuff has been getting done and hope to get it finished soon. Main things left to do in it are:



Add menus: main, pause, options, achievements!
Cutscenes: intro, little "hi bad guy!" and ending.
Screens: how-to-play (before playing), how-to-fly, how-to-fly-combat, beat level!
Achievements: actually add them in.
Final level three </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/257896589788221790/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2011/12/merry-x-mas-update-on-cuicd-and-vt.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/257896589788221790'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/257896589788221790'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2011/12/merry-x-mas-update-on-cuicd-and-vt.html' title='Merry X-Mas! + Update on CuiCD and VT'/><author><name>Andrew Wickens</name><uri>https://profiles.google.com/111574175406602948076</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-Dik84ab8vl0/AAAAAAAAAAI/AAAAAAAAAFY/RT5ZbmP50eo/s512-c/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-7136298307265250967</id><published>2011-12-10T14:01:00.001+10:00</published><updated>2011-12-10T14:16:58.428+10:00</updated><title type='text'>Caught up in Carl's Dream</title><summary type='text'>
For the past few weeks I've been working on a small project titled Caught up in Carl's Dream (CuiCD). The game is relatively short, with three regular levels and a boss level. It was originally being made for the GameJolt competition earlier this year, but because of commitments to university I couldn't have it done in time (I feel as if this has happened before...).



The game itself is mainly</summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/7136298307265250967/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2011/12/caught-up-in-carls-dream.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/7136298307265250967'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/7136298307265250967'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2011/12/caught-up-in-carls-dream.html' title='Caught up in Carl&apos;s Dream'/><author><name>Andrew Wickens</name><uri>https://profiles.google.com/111574175406602948076</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-Dik84ab8vl0/AAAAAAAAAAI/AAAAAAAAAFY/RT5ZbmP50eo/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-7K8Tnck7dd4/TuLbsFjY8LI/AAAAAAAAAGk/5c8mco464S4/s72-c/scrCuiCDDream.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-4918639817722758952</id><published>2011-11-18T08:06:00.001+10:00</published><updated>2011-11-18T08:09:48.567+10:00</updated><title type='text'>University is finished and work has begun!</title><summary type='text'>
I finished university for the year on Tuesday, so now I have a 3 month long break which I intend to get a lot of work done on all projects that are underway (including 'The Vest Trials' and another small project I'm finishing at the moment). Of course I'll probably only release the small project during the break as VT is going to take quite a while to complete.



So yeah, small blog post, I'll </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/4918639817722758952/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2011/11/university-is-finished-and-work-has.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/4918639817722758952'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/4918639817722758952'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2011/11/university-is-finished-and-work-has.html' title='University is finished and work has begun!'/><author><name>Andrew Wickens</name><uri>https://profiles.google.com/111574175406602948076</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-Dik84ab8vl0/AAAAAAAAAAI/AAAAAAAAAFY/RT5ZbmP50eo/s512-c/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-5050811683420257211</id><published>2011-10-15T18:26:00.001+10:00</published><updated>2011-10-15T18:27:26.760+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Nearing'/><category scheme='http://www.blogger.com/atom/ns#' term='Progress'/><category scheme='http://www.blogger.com/atom/ns#' term='Dusk'/><title type='text'>[Vest Trials] Inactivity and Nearing Dusk</title><summary type='text'>Slight update, due to lots of uni work happening at the moment between assignments and study, I've had pretty much no time to work on ND. After the next few weeks (just over four weeks left of uni for the year) I'll be on a three month break where I'll work on the game a lot more heavily.
Currently during my limited spare time I'm working on the base animation engine for the game, it won't be </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/5050811683420257211/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2011/10/nd-inactivity-and-nearing-dusk.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/5050811683420257211'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/5050811683420257211'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2011/10/nd-inactivity-and-nearing-dusk.html' title='[Vest Trials] Inactivity and Nearing Dusk'/><author><name>Andrew Wickens</name><uri>https://profiles.google.com/111574175406602948076</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-Dik84ab8vl0/AAAAAAAAAAI/AAAAAAAAAFY/RT5ZbmP50eo/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-2653415165498446751</id><published>2011-08-24T20:28:00.000+10:00</published><updated>2011-08-24T20:28:03.416+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Nearing'/><category scheme='http://www.blogger.com/atom/ns#' term='new'/><category scheme='http://www.blogger.com/atom/ns#' term='project'/><category scheme='http://www.blogger.com/atom/ns#' term='Dusk'/><title type='text'>[ND] Vest Trials: Nearing Dusk</title><summary type='text'>Yes, the sequel to Vest Trials: Approaching Dawn is the next project I'm working on! I doubt that wasn't a huge surprise to some, but yes, after the release of AD I felt I needed to get a sequel out to finish off and clean up the story line from the first game.
The past two weeks I've been writing up a game design document for this game, and pretty much all parts of it (except game area design </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/2653415165498446751/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2011/08/nd-vest-trials-nearing-dusk.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/2653415165498446751'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/2653415165498446751'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2011/08/nd-vest-trials-nearing-dusk.html' title='[ND] Vest Trials: Nearing Dusk'/><author><name>Andrew Wickens</name><uri>https://profiles.google.com/111574175406602948076</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-Dik84ab8vl0/AAAAAAAAAAI/AAAAAAAAAFY/RT5ZbmP50eo/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-8631916044729010414</id><published>2011-08-11T11:26:00.000+10:00</published><updated>2011-08-11T11:26:15.038+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='new'/><category scheme='http://www.blogger.com/atom/ns#' term='design'/><category scheme='http://www.blogger.com/atom/ns#' term='project'/><category scheme='http://www.blogger.com/atom/ns#' term='document'/><title type='text'>New Project!</title><summary type='text'>Well, I've been tossing up ideas during the week prior to VT: AD's release trying to come up with ideas for my next game project. Little did I know that the day after the game's release I had the perfect idea to come up with for my next game.
For the last few days I've been working on the design document and don't plan on spilling anything of any sorts about it until the document is finished and </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/8631916044729010414/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2011/08/new-project.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/8631916044729010414'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/8631916044729010414'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2011/08/new-project.html' title='New Project!'/><author><name>Andrew Wickens</name><uri>https://profiles.google.com/111574175406602948076</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-Dik84ab8vl0/AAAAAAAAAAI/AAAAAAAAAFY/RT5ZbmP50eo/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-3792324221379622047</id><published>2011-08-08T12:36:00.002+10:00</published><updated>2011-08-14T12:18:46.371+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='Release'/><title type='text'>Vest Trials: Approaching Dawn Released!</title><summary type='text'>Warning: Read comments at your own risk, may include spoilers about the game!

Vest Trials: Approaching Dawn is finally complete and is now fully available to play!

Download: YoYo Games (lo-fi) | Game Jolt (lo-fi) | Game Jolt (hi-fi)
View Game Maker Community Topic | View Game Jolt Game Profile
"Take control of Dareo as he infiltrates an explores an abandoned Temple in search of its history and </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/3792324221379622047/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2011/08/vest-trials-approaching-dawn-released.html#comment-form' title='13 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/3792324221379622047'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/3792324221379622047'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2011/08/vest-trials-approaching-dawn-released.html' title='Vest Trials: Approaching Dawn Released!'/><author><name>Andrew Wickens</name><uri>https://profiles.google.com/111574175406602948076</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-Dik84ab8vl0/AAAAAAAAAAI/AAAAAAAAAFY/RT5ZbmP50eo/s512-c/photo.jpg'/></author><thr:total>13</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-8172925281465369267</id><published>2011-08-06T10:29:00.001+10:00</published><updated>2011-08-06T10:34:42.066+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Report'/><category scheme='http://www.blogger.com/atom/ns#' term='BETA'/><category scheme='http://www.blogger.com/atom/ns#' term='Progress'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='Release'/><title type='text'>[AD] Music and Sound Update</title><summary type='text'>First things first, I'm not going to say that there will be no music or sounds in Approaching Dawn! I will be using approximately 17 different music tracks throughout the game (ranging from menu music, to level music, to ending credits music), along with around 40 different sounds.
Secondly, I know I missed my release date of August 1st! Sorry to those who have been waiting (which I don't think </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/8172925281465369267/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2011/08/ad-music-and-sound-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/8172925281465369267'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/8172925281465369267'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2011/08/ad-music-and-sound-update.html' title='[AD] Music and Sound Update'/><author><name>Andrew Wickens</name><uri>https://profiles.google.com/111574175406602948076</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-Dik84ab8vl0/AAAAAAAAAAI/AAAAAAAAAFY/RT5ZbmP50eo/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-2974557284740372561</id><published>2011-07-15T21:04:00.000+10:00</published><updated>2011-07-15T21:04:06.531+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bonus'/><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Progress'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='Level'/><category scheme='http://www.blogger.com/atom/ns#' term='Release'/><title type='text'>[AD] Bonus Levels</title><summary type='text'>Over the past week I've been starting to create the two bonus levels in the game, exciting... Seriously though I wasn't sure how exactly to tackle them, seeing as I originally planned to have them accessible straight after opening them. In fact I'll just list the original vs. the new:
Originally:Bonus One required Arcade levels Mellow Meadows and Craving Caverns to be perfected, and could be </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/2974557284740372561/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2011/07/ad-bonus-levels.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/2974557284740372561'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/2974557284740372561'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2011/07/ad-bonus-levels.html' title='[AD] Bonus Levels'/><author><name>Andrew Wickens</name><uri>https://profiles.google.com/111574175406602948076</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-Dik84ab8vl0/AAAAAAAAAAI/AAAAAAAAAFY/RT5ZbmP50eo/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-316633105235130746</id><published>2011-07-01T15:05:00.000+10:00</published><updated>2011-07-01T15:05:20.148+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='how'/><category scheme='http://www.blogger.com/atom/ns#' term='to'/><category scheme='http://www.blogger.com/atom/ns#' term='motivation'/><title type='text'>The Art of Motivation</title><summary type='text'>Being motivated to do work, or anything for that matter can be a real challenge. Staying motivated throughout the entire time I've been developing Approaching Dawn has definitely not been easy and was probably the most challenging part of the entire design/development process.
There were times throughout the development where I had ceased to do any work at all for many weeks due to just feeling </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/316633105235130746/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2011/07/art-of-motivation.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/316633105235130746'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/316633105235130746'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2011/07/art-of-motivation.html' title='The Art of Motivation'/><author><name>Andrew Wickens</name><uri>https://profiles.google.com/111574175406602948076</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-Dik84ab8vl0/AAAAAAAAAAI/AAAAAAAAAFY/RT5ZbmP50eo/s512-c/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-745223605705605491</id><published>2011-06-28T20:40:00.000+10:00</published><updated>2011-06-28T20:40:56.854+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Plan'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='Release'/><title type='text'>[AD] Arrrgh!... Cutscenes and Progress!</title><summary type='text'>The last few days I've been slaving away finishing up making the cutscenes for the game, hooray... To be truthful I've only made three, out of the five that need to be made, three all relating to the final level. Today and a bit of last night I was working on the ending cutscene that has been a quarter done for some months now and was really beginning to irritate me...
It's almost done, </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/745223605705605491/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2011/06/ad-arrrgh-cutscenes-and-progress.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/745223605705605491'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/745223605705605491'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2011/06/ad-arrrgh-cutscenes-and-progress.html' title='[AD] Arrrgh!... Cutscenes and Progress!'/><author><name>Andrew Wickens</name><uri>https://profiles.google.com/111574175406602948076</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-Dik84ab8vl0/AAAAAAAAAAI/AAAAAAAAAFY/RT5ZbmP50eo/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-213958645230134904</id><published>2011-06-27T09:00:00.001+10:00</published><updated>2011-06-27T09:04:15.074+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Progress'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='Release'/><title type='text'>[AD] Not Dead Yet!</title><summary type='text'>I know that there has been a large 'break' from posting, and that it looks like I've dropped the project but actually that's not the case! I've been slacking away doing bits and pieces throughout the semester at university and now that the break is finally upon me I can get a lot more things done!
I've set an imaginary release date for the game which is the 23rd of June, this year of course! </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/213958645230134904/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2011/06/ad-not-dead-yet.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/213958645230134904'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/213958645230134904'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2011/06/ad-not-dead-yet.html' title='[AD] Not Dead Yet!'/><author><name>Andrew Wickens</name><uri>https://profiles.google.com/111574175406602948076</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-Dik84ab8vl0/AAAAAAAAAAI/AAAAAAAAAFY/RT5ZbmP50eo/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-UJHtY28Y8TA/Tge64bXwckI/AAAAAAAAAAw/1p7br5KiEP8/s72-c/%255Bunf%255Dpretty_lights.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-2147942142349144714</id><published>2011-04-29T13:10:00.000+10:00</published><updated>2011-04-29T13:10:27.148+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Progress'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='Release'/><title type='text'>AD: Progress until game is complete.</title><summary type='text'>Thought I'd make a small list of what's left to do in the game before I class it as 'complete'. I still have to 'finish' some parts of the game, add things in, and after I 'finish' the game I go through polishing things (and editing things). So really I finish then polish then I class it as complete. But anyway, the list!
To Do (Then game is classed as 'finished'.):

Add in remaining 5 small </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/2147942142349144714/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2011/04/ad-progress-until-game-is-complete.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/2147942142349144714'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/2147942142349144714'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2011/04/ad-progress-until-game-is-complete.html' title='AD: Progress until game is complete.'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-2698894634025333203</id><published>2011-04-23T11:29:00.000+10:00</published><updated>2011-04-23T11:29:43.321+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='Level'/><category scheme='http://www.blogger.com/atom/ns#' term='Final'/><category scheme='http://www.blogger.com/atom/ns#' term='Series'/><title type='text'>AD: Development of Puzzles II</title><summary type='text'>WARNING: This blog post contains a fair few spoilers about the Final level and its rooms. If you don't want to Spoil them I suggest you don't read this blog post._________________________________________________________________
This is the second part of my 'Development of Puzzles' "series" I guess you could call it. The past blog post talked a bit about the rooms rFinalLevelC and rFinalLevelB, </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/2698894634025333203/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2011/04/ad-development-of-puzzles-ii.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/2698894634025333203'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/2698894634025333203'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2011/04/ad-development-of-puzzles-ii.html' title='AD: Development of Puzzles II'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-WeKOb7UYY8Y/Ta2Yla37igI/AAAAAAAAAG0/WLypyHTyhpk/s72-c/scrnrFinalLevelA.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-226766484625169614</id><published>2011-04-07T10:57:00.001+10:00</published><updated>2011-04-07T10:58:13.117+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='Level'/><category scheme='http://www.blogger.com/atom/ns#' term='Final'/><category scheme='http://www.blogger.com/atom/ns#' term='Series'/><title type='text'>AD: Development of Puzzles I</title><summary type='text'>WARNING: This blog post contains a fair few spoilers about the Final level and its rooms. If you don't want to spoil them I suggest you don't read this blog post._________________________________________________________________
Greetings (finally another blog post from me), as you probably notice there is a massive vest trials: Approaching Dawn logo at the top of the blog now so I won't need to </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/226766484625169614/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2011/04/ad-development-of-puzzles-i.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/226766484625169614'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/226766484625169614'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2011/04/ad-development-of-puzzles-i.html' title='AD: Development of Puzzles I'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-hz7JLIbkbJ8/TZ0BedHYg4I/AAAAAAAAAGs/AT1R8_9NX54/s72-c/screenshot102.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-5963005803854693340</id><published>2011-03-28T22:21:00.000+10:00</published><updated>2011-03-28T22:21:00.436+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Plot'/><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><category scheme='http://www.blogger.com/atom/ns#' term='Report'/><category scheme='http://www.blogger.com/atom/ns#' term='Progress'/><category scheme='http://www.blogger.com/atom/ns#' term='Plan'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='End'/><category scheme='http://www.blogger.com/atom/ns#' term='Arcade'/><category scheme='http://www.blogger.com/atom/ns#' term='Level'/><title type='text'>AD: Story Refine and Final Level Layout</title><summary type='text'>Whilst on my small 'break' from working on AD I've begun refining the overall plot of the game. It did have some sort of structure about it and the secrets really enforced a story - the only thing I wasn't happy about was the story itself, it felt lame (to me).
So I've gone through and made changes to the pre-existing story in hope that the new and improved story will make much more sense and </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/5963005803854693340/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2011/03/ad-story-refine-and-final-level-layout.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/5963005803854693340'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/5963005803854693340'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2011/03/ad-story-refine-and-final-level-layout.html' title='AD: Story Refine and Final Level Layout'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_JfSPEROZLi4/TFJ9xfudmAI/AAAAAAAAAEE/irFq4hpOnvQ/s72-c/ApproachingDawnLogoTwo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-6458990878977982715</id><published>2011-03-25T23:18:00.000+10:00</published><updated>2011-03-25T23:18:47.716+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Progress'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='Release'/><title type='text'>AD: Progress has begun again slowly</title><summary type='text'>I've begun working on AD a bit more now, beginning to get some major things done (there isn't much left to do in the game really). One of these things is possibly one of the biggest sprites I've done in a long long time!
You can consider this a large spoiler, but meh! It's the final door 'unlocked' by completing the last level in the game. Venture through it and you will be able to view the final</summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/6458990878977982715/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2011/03/ad-progress-has-begun-again-slowly.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/6458990878977982715'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/6458990878977982715'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2011/03/ad-progress-has-begun-again-slowly.html' title='AD: Progress has begun again slowly'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_JfSPEROZLi4/TFJ9xfudmAI/AAAAAAAAAEE/irFq4hpOnvQ/s72-c/ApproachingDawnLogoTwo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-8794772990858227950</id><published>2011-03-06T19:47:00.000+10:00</published><updated>2011-03-06T19:47:19.772+10:00</updated><title type='text'>AD: Halted Progress</title><summary type='text'>
This blog post is letting you guys know that progress on Vest Trials: Approaching Dawn has halted for the time being. Unfortunately I've lost a lot of motivation (which I hoped wouldn't happen, but it has) and with university work beginning my amount of spare time will drop a fair bit. I hope to do small bits every now and then but ultimately the game will not get done as soon as I hoped.
</summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/8794772990858227950/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2011/03/ad-halted-progress.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/8794772990858227950'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/8794772990858227950'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2011/03/ad-halted-progress.html' title='AD: Halted Progress'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_JfSPEROZLi4/TFJ9xfudmAI/AAAAAAAAAEE/irFq4hpOnvQ/s72-c/ApproachingDawnLogoTwo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-7995877827951348445</id><published>2011-01-24T15:21:00.001+10:00</published><updated>2011-01-24T15:23:21.913+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Progress'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='Level'/><title type='text'>AD: The Quality Aspect</title><summary type='text'>Throughout the past few weeks (whilst I've been concepting levels) it has made me come to realize to slow my pace of work down to do things properly and, well, better. Rushing through the creation of levels often leaves it feeling like any other ordinary level room, nothing new and exciting, no new challenges etcetera.
So upon development of my Quality and Final levels I really want this aspect </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/7995877827951348445/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2011/01/ad-quality-aspect.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/7995877827951348445'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/7995877827951348445'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2011/01/ad-quality-aspect.html' title='AD: The Quality Aspect'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_JfSPEROZLi4/TFJ9xfudmAI/AAAAAAAAAEE/irFq4hpOnvQ/s72-c/ApproachingDawnLogoTwo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-3310721928900703713</id><published>2011-01-17T12:00:00.000+10:00</published><updated>2011-01-17T12:39:43.240+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Progress'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='End'/><category scheme='http://www.blogger.com/atom/ns#' term='Level'/><category scheme='http://www.blogger.com/atom/ns#' term='Release'/><title type='text'>AD: Belated Christmas and Year 2011!</title><summary type='text'>Merry belated Christmas! Sorry it's late I have been incredibly tied up. This blog is me wish you a merry Christmas and happy new year, but also to outline what's going on early next year with the release of Vest Trials: Approaching Dawn planned to be release mid January.
I plan on releasing VT:AD late January, which means hopefully it'll be ready before then (2-3 weeks should be more than enough</summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/3310721928900703713/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2010/01/ad-belated-christmas-and-year-2011.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/3310721928900703713'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/3310721928900703713'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2010/01/ad-belated-christmas-and-year-2011.html' title='AD: Belated Christmas and Year 2011!'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_JfSPEROZLi4/TFJ9xfudmAI/AAAAAAAAAEE/irFq4hpOnvQ/s72-c/ApproachingDawnLogoTwo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-6301724903248810695</id><published>2010-12-02T15:46:00.000+10:00</published><updated>2010-12-02T15:46:31.725+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Progress'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='Release'/><title type='text'>AD: Lights.. Camera.. Action! + Musician Found!</title><summary type='text'>
Warning: This blog post does contain a fair few spoilers, read at your own risk!

Wow, it's been 8 months since I started this project and I cannot believe how far it has come!

This is a special (sorta) blog entry for a few reasons, all of which will be revealed later in the blog (hehe). But in all seriousness, there is going to be a HEAP touched on in this blog post, ranging from the </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/6301724903248810695/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2010/12/ad-lights-camera-action-musician-found.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/6301724903248810695'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/6301724903248810695'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2010/12/ad-lights-camera-action-musician-found.html' title='AD: Lights.. Camera.. Action! + Musician Found!'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_JfSPEROZLi4/TFJ9xfudmAI/AAAAAAAAAEE/irFq4hpOnvQ/s72-c/ApproachingDawnLogoTwo.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-4882073879233049871</id><published>2010-11-20T10:49:00.000+10:00</published><updated>2010-11-20T10:49:45.390+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='Feedback'/><category scheme='http://www.blogger.com/atom/ns#' term='Background'/><category scheme='http://www.blogger.com/atom/ns#' term='Release'/><title type='text'>AD: The Price of Memories</title><summary type='text'>



Hey! It has been a while since my last blog post and a fair few things HAVE happened within the last two months!

My laptop's screen broke. The wires that connected the screen to the computer were a bit iffy so I had to send my laptop away to get fixed. Good news is that after two weeks it is back! Bad news is my hard drive is wiped of all programs and issues with Game Maker mean I have to </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/4882073879233049871/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2010/11/ad-price-of-memories.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/4882073879233049871'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/4882073879233049871'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2010/11/ad-price-of-memories.html' title='AD: The Price of Memories'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_JfSPEROZLi4/TFJ9xfudmAI/AAAAAAAAAEE/irFq4hpOnvQ/s72-c/ApproachingDawnLogoTwo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-7451837216922948368</id><published>2010-09-20T22:41:00.000+10:00</published><updated>2010-09-20T22:41:40.114+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Report'/><category scheme='http://www.blogger.com/atom/ns#' term='BETA'/><category scheme='http://www.blogger.com/atom/ns#' term='Progress'/><category scheme='http://www.blogger.com/atom/ns#' term='Plan'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><title type='text'>AD: Progress Report #3</title><summary type='text'>
Welcome to the third Progress Report. I've decided to change the intended 'design' of the PR to outline exactly what I'm going to do before the next beta release. Because of unfortunate events I've had to delay the release date... again. So I'm not fixed on a date now, it's out when it's out. This PR will have a few different sections outlining aspects of the game such as Graphics, Music, Design</summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/7451837216922948368/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2010/09/ad-progress-report-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/7451837216922948368'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/7451837216922948368'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2010/09/ad-progress-report-3.html' title='AD: Progress Report #3'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_JfSPEROZLi4/TFJ9xfudmAI/AAAAAAAAAEE/irFq4hpOnvQ/s72-c/ApproachingDawnLogoTwo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-3508099131370825760</id><published>2010-09-09T17:49:00.000+10:00</published><updated>2010-09-09T17:49:44.828+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Progress'/><category scheme='http://www.blogger.com/atom/ns#' term='Plan'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='Level'/><category scheme='http://www.blogger.com/atom/ns#' term='Quality'/><title type='text'>AD: The Quality of Persistence</title><summary type='text'>
Click here to Play the YoYo Games Competition 06 version of Approaching Dawn!
Lately I've been playing RuneScape (unfortunately old habits die hard). But I think that this will benefit Approaching Dawn a fair bit! Considering the whole basis of the game was developed because of RuneScape, I've been now working on getting my Runecrafting to 99 (at 95 at the time of the blog post, no, this won't </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/3508099131370825760/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2010/09/ad-quality-of-persistence.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/3508099131370825760'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/3508099131370825760'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2010/09/ad-quality-of-persistence.html' title='AD: The Quality of Persistence'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_JfSPEROZLi4/TFJ9xfudmAI/AAAAAAAAAEE/irFq4hpOnvQ/s72-c/ApproachingDawnLogoTwo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-861592212491970781</id><published>2010-08-25T21:13:00.002+10:00</published><updated>2010-08-25T21:16:28.791+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='BETA'/><category scheme='http://www.blogger.com/atom/ns#' term='Progress'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='Feedback'/><category scheme='http://www.blogger.com/atom/ns#' term='Release'/><title type='text'>AD: Beta Numero Three!</title><summary type='text'>
Download Beta three Here!Well it has been a while since I've last released a beta, so I figured I'd release the most recent one now! (I also saw some people only downloaded this not too long ago - sorry!) This version includes a heap of new features catering to the current game (sorry, no large expansions for levels yet!), however you can now look around the testing Quality main level room.
So </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/861592212491970781/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2010/08/ad-beta-numero-three.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/861592212491970781'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/861592212491970781'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2010/08/ad-beta-numero-three.html' title='AD: Beta Numero Three!'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_JfSPEROZLi4/TFJ9xfudmAI/AAAAAAAAAEE/irFq4hpOnvQ/s72-c/ApproachingDawnLogoTwo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-5243474029647179366</id><published>2010-08-20T17:07:00.001+10:00</published><updated>2010-08-20T17:11:56.135+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Progress'/><category scheme='http://www.blogger.com/atom/ns#' term='Plan'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='Layout'/><category scheme='http://www.blogger.com/atom/ns#' term='Cutscene'/><title type='text'>AD: Graphics, Gameplay and.... Other?</title><summary type='text'>Well, it's been 10 days since by last blog post (got to love to hate school). So, some more things have been happening in Approaching Dawn, spiffy new graphics for some of the old stuff! At the beginning of AD I wanted to 'anti-alias' the whole game, but after doing it to a few sprites (and leaving them in there), I scrapped the idea. I also created a few 'place-holder' graphics (such as doors </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/5243474029647179366/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2010/08/ad-graphics-gameplay-and-other.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/5243474029647179366'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/5243474029647179366'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2010/08/ad-graphics-gameplay-and-other.html' title='AD: Graphics, Gameplay and.... Other?'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_JfSPEROZLi4/TFJ9xfudmAI/AAAAAAAAAEE/irFq4hpOnvQ/s72-c/ApproachingDawnLogoTwo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-3224495964078580503</id><published>2010-08-10T16:42:00.001+10:00</published><updated>2010-08-10T16:44:12.246+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='BETA'/><category scheme='http://www.blogger.com/atom/ns#' term='Progress'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='Feedback'/><category scheme='http://www.blogger.com/atom/ns#' term='Background'/><category scheme='http://www.blogger.com/atom/ns#' term='Level'/><category scheme='http://www.blogger.com/atom/ns#' term='Layout'/><category scheme='http://www.blogger.com/atom/ns#' term='Engine'/><title type='text'>AD: Spit and Polish</title><summary type='text'>Over the past week (nearly two), I've been receiving feedback from testers of Approaching Dawn (all two of them, hooray!), and with this feedback I've been 'polishing' the game. Lots of minor things have changed, such as the Level HUD and the 'Level select area HUD', time has also been changed from being displayed in seconds - "148 seconds", to a different layout - "00:02:28". Hopefully this will</summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/3224495964078580503/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2010/08/ad-spit-and-polish.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/3224495964078580503'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/3224495964078580503'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2010/08/ad-spit-and-polish.html' title='AD: Spit and Polish'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_JfSPEROZLi4/TFJ9xfudmAI/AAAAAAAAAEE/irFq4hpOnvQ/s72-c/ApproachingDawnLogoTwo.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-6962523787034379997</id><published>2010-07-30T18:50:00.001+10:00</published><updated>2010-07-30T19:01:58.144+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Plot'/><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Progress'/><category scheme='http://www.blogger.com/atom/ns#' term='Plan'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='Arcade'/><category scheme='http://www.blogger.com/atom/ns#' term='Controls'/><category scheme='http://www.blogger.com/atom/ns#' term='Quality'/><category scheme='http://www.blogger.com/atom/ns#' term='Layout'/><category scheme='http://www.blogger.com/atom/ns#' term='Menu'/><category scheme='http://www.blogger.com/atom/ns#' term='Release'/><category scheme='http://www.blogger.com/atom/ns#' term='Pause'/><title type='text'>AD: New way of Texting</title><summary type='text'>Well hello there! No, this is not a "new project", but a correction of an old one. You may remember a quote from one of my previous entries when I said: "In saying that, I still hope that the overall plot of this game leaves a few loose ends, as I want it to lead pretty much directly into the sequel with (the planned) opening sequence for Nearing Dusk tying up many of those loose ends. Those who </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/6962523787034379997/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2010/07/ad-new-way-of-texting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/6962523787034379997'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/6962523787034379997'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2010/07/ad-new-way-of-texting.html' title='AD: New way of Texting'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_JfSPEROZLi4/TFJ9xfudmAI/AAAAAAAAAEE/irFq4hpOnvQ/s72-c/ApproachingDawnLogoTwo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-1697423293053044709</id><published>2010-07-24T20:49:00.002+10:00</published><updated>2010-07-26T19:20:43.255+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Plot'/><category scheme='http://www.blogger.com/atom/ns#' term='Options'/><category scheme='http://www.blogger.com/atom/ns#' term='BETA'/><category scheme='http://www.blogger.com/atom/ns#' term='Feedback'/><category scheme='http://www.blogger.com/atom/ns#' term='Arcade'/><category scheme='http://www.blogger.com/atom/ns#' term='Background'/><category scheme='http://www.blogger.com/atom/ns#' term='Controls'/><category scheme='http://www.blogger.com/atom/ns#' term='Level'/><category scheme='http://www.blogger.com/atom/ns#' term='Layout'/><category scheme='http://www.blogger.com/atom/ns#' term='Menu'/><category scheme='http://www.blogger.com/atom/ns#' term='Main'/><category scheme='http://www.blogger.com/atom/ns#' term='Release'/><category scheme='http://www.blogger.com/atom/ns#' term='Engine'/><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Progress'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='Two'/><category scheme='http://www.blogger.com/atom/ns#' term='Cutscene'/><category scheme='http://www.blogger.com/atom/ns#' term='Pause'/><title type='text'>AD: BETA #2 Out Now!</title><summary type='text'>EDIT 26-07-10 FIXED: Download Approaching Dawn BETA
Once again it is BETA time, with the second BETA having a lot more content than the first BETA. I'm very happy with the outcome of this BETA and I hope you guys are too!
This BETA focuses on the Arcade levels and their cutscenes, and the World HUB, along with the menus. I will be reworking some of the menus in the future, with "Dungeon Map" and </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/1697423293053044709/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2010/07/ad-beta-2-out-now.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/1697423293053044709'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/1697423293053044709'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2010/07/ad-beta-2-out-now.html' title='AD: BETA #2 Out Now!'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_JfSPEROZLi4/TBTORbTlUAI/AAAAAAAAABM/y8VjcXLPRFI/s72-c/Blog+Logo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-5978034252398940232</id><published>2010-07-23T21:22:00.001+10:00</published><updated>2010-07-24T15:10:04.405+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='BETA'/><category scheme='http://www.blogger.com/atom/ns#' term='Feedback'/><category scheme='http://www.blogger.com/atom/ns#' term='Arcade'/><category scheme='http://www.blogger.com/atom/ns#' term='Background'/><category scheme='http://www.blogger.com/atom/ns#' term='Controls'/><category scheme='http://www.blogger.com/atom/ns#' term='Level'/><category scheme='http://www.blogger.com/atom/ns#' term='Layout'/><category scheme='http://www.blogger.com/atom/ns#' term='Engine'/><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='Plan'/><category scheme='http://www.blogger.com/atom/ns#' term='Progress'/><category scheme='http://www.blogger.com/atom/ns#' term='Cutscene'/><title type='text'>AD: Back on Track</title><summary type='text'>After posting a few screenshots of Approaching Dawn on the Game Maker Community forums under competition six on the "official" competition thread, I was rather nervous at first to see how it was received. Much to my surprise a lot of people complimented the graphics (with some feedback on the graphics side of things), so I've now been... "inspired" to complete this game before the competition of </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/5978034252398940232/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2010/07/ad-back-on-track.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/5978034252398940232'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/5978034252398940232'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2010/07/ad-back-on-track.html' title='AD: Back on Track'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_JfSPEROZLi4/TBTORbTlUAI/AAAAAAAAABM/y8VjcXLPRFI/s72-c/Blog+Logo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-7864872092179890665</id><published>2010-07-18T14:04:00.003+10:00</published><updated>2010-07-18T20:59:39.988+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><category scheme='http://www.blogger.com/atom/ns#' term='Plan'/><category scheme='http://www.blogger.com/atom/ns#' term='Hero'/><category scheme='http://www.blogger.com/atom/ns#' term='Stone'/><category scheme='http://www.blogger.com/atom/ns#' term='Start'/><category scheme='http://www.blogger.com/atom/ns#' term='Wonder'/><category scheme='http://www.blogger.com/atom/ns#' term='Cyghotite'/><title type='text'>CT: Named and Framed</title><summary type='text'>Yes, yes indeed - this is the second of my "CT:" blog posts, and now with a spiffy logo (not that it's spiffy). I'm actually thinking of ditching the name "Hero" altogether, but we'll see what happens.
So yes, this is my game that I'm planning, sort of a small exploration game with no real objectives, has a small story behind it, but I don't want to make it a full-on 30 hour exploration game, I'd</summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/7864872092179890665/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2010/07/ct-named-and-framed.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/7864872092179890665'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/7864872092179890665'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2010/07/ct-named-and-framed.html' title='CT: Named and Framed'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_JfSPEROZLi4/TEK7TBGscwI/AAAAAAAAADM/V-4eWLwc328/s72-c/aHeroLogo.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-1984953117902332338</id><published>2010-07-17T18:32:00.001+10:00</published><updated>2010-07-17T18:57:37.616+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='BETA'/><category scheme='http://www.blogger.com/atom/ns#' term='Progress'/><category scheme='http://www.blogger.com/atom/ns#' term='Plan'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='Arcade'/><category scheme='http://www.blogger.com/atom/ns#' term='Level'/><category scheme='http://www.blogger.com/atom/ns#' term='Layout'/><title type='text'>AD: Arcade Frenzy and Major Changes</title><summary type='text'>
Well, back at school now so progress has slowed quite a bit. The second BETA is on its way (with only the fourth level requiring to be completed and a few small touches). However I may push the BETA back in date. I know I said I would definitely have it out by the 18th, but due to some unforeseen problems, I want to fix those before the release.

This also brings me to my next point - </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/1984953117902332338/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2010/07/ad-arcade-frenzy-and-major-changes.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/1984953117902332338'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/1984953117902332338'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2010/07/ad-arcade-frenzy-and-major-changes.html' title='AD: Arcade Frenzy and Major Changes'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_JfSPEROZLi4/TBTORbTlUAI/AAAAAAAAABM/y8VjcXLPRFI/s72-c/Blog+Logo.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-7128846515196432240</id><published>2010-07-11T13:19:00.000+10:00</published><updated>2010-07-11T13:19:10.981+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Plot'/><category scheme='http://www.blogger.com/atom/ns#' term='Foreground'/><category scheme='http://www.blogger.com/atom/ns#' term='Background'/><category scheme='http://www.blogger.com/atom/ns#' term='End'/><category scheme='http://www.blogger.com/atom/ns#' term='Layout'/><category scheme='http://www.blogger.com/atom/ns#' term='Menu'/><category scheme='http://www.blogger.com/atom/ns#' term='Dusk'/><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><category scheme='http://www.blogger.com/atom/ns#' term='Nearing'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='Progress'/><category scheme='http://www.blogger.com/atom/ns#' term='Pause'/><title type='text'>AD: Secrets too Secret to be Secrets</title><summary type='text'>
In the past day or so, I've been working on some "hidden" things which are found within the game. Most of this is actually writing, but with some I had to design some interfaces for some "secret" areas. Of course with the World HUB being somewhat of a linear exploration, there are some secret areas which are well hidden, perhaps too well hidden.
This was when I started brainstorming ideas about </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/7128846515196432240/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2010/07/ad-secrets-too-secret-to-be-secrets.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/7128846515196432240'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/7128846515196432240'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2010/07/ad-secrets-too-secret-to-be-secrets.html' title='AD: Secrets too Secret to be Secrets'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_JfSPEROZLi4/TBTORbTlUAI/AAAAAAAAABM/y8VjcXLPRFI/s72-c/Blog+Logo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-8264037831689701610</id><published>2010-07-11T00:03:00.001+10:00</published><updated>2010-07-11T00:06:31.854+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Plot'/><category scheme='http://www.blogger.com/atom/ns#' term='Options'/><category scheme='http://www.blogger.com/atom/ns#' term='Report'/><category scheme='http://www.blogger.com/atom/ns#' term='Foreground'/><category scheme='http://www.blogger.com/atom/ns#' term='Arcade'/><category scheme='http://www.blogger.com/atom/ns#' term='Background'/><category scheme='http://www.blogger.com/atom/ns#' term='Controls'/><category scheme='http://www.blogger.com/atom/ns#' term='Level'/><category scheme='http://www.blogger.com/atom/ns#' term='Layout'/><category scheme='http://www.blogger.com/atom/ns#' term='Menu'/><category scheme='http://www.blogger.com/atom/ns#' term='Main'/><category scheme='http://www.blogger.com/atom/ns#' term='Engine'/><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><category scheme='http://www.blogger.com/atom/ns#' term='Progress'/><category scheme='http://www.blogger.com/atom/ns#' term='Plan'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='Quality'/><category scheme='http://www.blogger.com/atom/ns#' term='Cutscene'/><category scheme='http://www.blogger.com/atom/ns#' term='Pause'/><title type='text'>AD: Progress Report #2:</title><summary type='text'>
This is the second instalment of my progress reports, outlining the progress in certain aspects of the game. This report will be relatively larger than the first progress report due to the increase of elements now in development.

Menus - 70%Main Menu: The Main Menu development is very near complete, with a few more refinements it should be at 100%, done and dusted. (95%)

Options Menu: This has</summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/8264037831689701610/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2010/07/progress-report-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/8264037831689701610'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/8264037831689701610'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2010/07/progress-report-2.html' title='AD: Progress Report #2:'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_JfSPEROZLi4/TBTORbTlUAI/AAAAAAAAABM/y8VjcXLPRFI/s72-c/Blog+Logo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-1714891926511062115</id><published>2010-07-08T18:01:00.000+10:00</published><updated>2010-07-08T18:01:48.517+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='BETA'/><category scheme='http://www.blogger.com/atom/ns#' term='Progress'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='End'/><category scheme='http://www.blogger.com/atom/ns#' term='Arcade'/><category scheme='http://www.blogger.com/atom/ns#' term='Level'/><category scheme='http://www.blogger.com/atom/ns#' term='Quality'/><category scheme='http://www.blogger.com/atom/ns#' term='Layout'/><category scheme='http://www.blogger.com/atom/ns#' term='Release'/><title type='text'>AD: Difficulty in Perfection</title><summary type='text'>
With the first BETA releasing a look at the first level, and with the second to fourth levels under development, testers did pose the question of difficulty towards the levels. However, not everything is as it seems!

When designing the levels, due to their 'thought' non-time restrictions, players can take their time throughout the level, which in doing so renders the level very easy. However, </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/1714891926511062115/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2010/07/ad-difficulty-in-perfection.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/1714891926511062115'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/1714891926511062115'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2010/07/ad-difficulty-in-perfection.html' title='AD: Difficulty in Perfection'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_JfSPEROZLi4/TBTORbTlUAI/AAAAAAAAABM/y8VjcXLPRFI/s72-c/Blog+Logo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-111328344131754871</id><published>2010-07-07T17:20:00.002+10:00</published><updated>2010-07-24T20:55:44.703+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Plot'/><category scheme='http://www.blogger.com/atom/ns#' term='Options'/><category scheme='http://www.blogger.com/atom/ns#' term='BETA'/><category scheme='http://www.blogger.com/atom/ns#' term='Feedback'/><category scheme='http://www.blogger.com/atom/ns#' term='Arcade'/><category scheme='http://www.blogger.com/atom/ns#' term='End'/><category scheme='http://www.blogger.com/atom/ns#' term='Controls'/><category scheme='http://www.blogger.com/atom/ns#' term='Level'/><category scheme='http://www.blogger.com/atom/ns#' term='Layout'/><category scheme='http://www.blogger.com/atom/ns#' term='Menu'/><category scheme='http://www.blogger.com/atom/ns#' term='Release'/><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><category scheme='http://www.blogger.com/atom/ns#' term='Progress'/><category scheme='http://www.blogger.com/atom/ns#' term='Plan'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='Start'/><category scheme='http://www.blogger.com/atom/ns#' term='Quality'/><category scheme='http://www.blogger.com/atom/ns#' term='Cutscene'/><category scheme='http://www.blogger.com/atom/ns#' term='Pause'/><title type='text'>AD: Release Schedule</title><summary type='text'>
Well, because development is further than I anticipated (not only that but the workload is bigger as well), I thought I would add in a Release Schedule in a blog post. This is it. I hope that the dates in this Schedule are incorrect, and that the BETA's are released earlier, but only I can control that, so here it is, the Approaching Dawn Release Schedule!

Layout
Title - for example the "Game </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/111328344131754871/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2010/07/ad-release-schedule.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/111328344131754871'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/111328344131754871'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2010/07/ad-release-schedule.html' title='AD: Release Schedule'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_JfSPEROZLi4/TBTORbTlUAI/AAAAAAAAABM/y8VjcXLPRFI/s72-c/Blog+Logo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-6243224001362134759</id><published>2010-07-06T20:17:00.000+10:00</published><updated>2010-07-06T20:17:44.198+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Plot'/><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><category scheme='http://www.blogger.com/atom/ns#' term='Foreground'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='Background'/><category scheme='http://www.blogger.com/atom/ns#' term='Arcade'/><category scheme='http://www.blogger.com/atom/ns#' term='Level'/><category scheme='http://www.blogger.com/atom/ns#' term='Quality'/><category scheme='http://www.blogger.com/atom/ns#' term='Layout'/><category scheme='http://www.blogger.com/atom/ns#' term='Menu'/><category scheme='http://www.blogger.com/atom/ns#' term='Pause'/><title type='text'>AD: The Discovery Act</title><summary type='text'>
With the release of the first BETA, the question is beginning to be asked: Is this suitable for the sixth YoYoGames Competition, as so far it doesn't seem to fit the theme. This is actually very true. The game-play aspects of the game have nothing to do with the theme at all (apart from some small exploration areas in the world HUB). However, the part in which the theme of the competition is </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/6243224001362134759/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2010/07/ad-discovery-act.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/6243224001362134759'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/6243224001362134759'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2010/07/ad-discovery-act.html' title='AD: The Discovery Act'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_JfSPEROZLi4/TBTORbTlUAI/AAAAAAAAABM/y8VjcXLPRFI/s72-c/Blog+Logo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-7548216128977734557</id><published>2010-07-05T20:48:00.000+10:00</published><updated>2010-07-05T20:48:24.373+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Plot'/><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Plan'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='Cyghotite'/><category scheme='http://www.blogger.com/atom/ns#' term='Engine'/><title type='text'>CT: The Bigger Picture</title><summary type='text'>Over the last few days I've been playing seiklus (made by "cly5m"/"tapeworm" - http://www.autofish.net). I've beaten it four or so times throughout this period of time, and have still felt the same "new" feel each time I open it. This began to get me thinking a lot about a new game which has been in the back of my mind for a while now.

As you can also see, the blog post before this has "AD:" in </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/7548216128977734557/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2010/07/ct-bigger-picture.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/7548216128977734557'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/7548216128977734557'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2010/07/ct-bigger-picture.html' title='CT: The Bigger Picture'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-2265301811982276120</id><published>2010-07-02T11:50:00.003+10:00</published><updated>2010-07-05T18:25:26.981+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Options'/><category scheme='http://www.blogger.com/atom/ns#' term='BETA'/><category scheme='http://www.blogger.com/atom/ns#' term='One'/><category scheme='http://www.blogger.com/atom/ns#' term='Feedback'/><category scheme='http://www.blogger.com/atom/ns#' term='Controls'/><category scheme='http://www.blogger.com/atom/ns#' term='Level'/><category scheme='http://www.blogger.com/atom/ns#' term='Menu'/><category scheme='http://www.blogger.com/atom/ns#' term='Engine'/><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='Progress'/><category scheme='http://www.blogger.com/atom/ns#' term='Two'/><category scheme='http://www.blogger.com/atom/ns#' term='Pause'/><title type='text'>AD: BETA #1 Feedback and BETA #2 Improvements</title><summary type='text'>
Well, it's been a few days since I released BETA one, and I think that I have most of the feedback I need to continue and fix in the game. Overall, I was pleased with the positive feedback (thanks to those who did test and provide feedback). If you still want to test/provide feedback, then don't hold back, I need all the feedback I can get.

From what I gathered in the feedback comments (those </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/2265301811982276120/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2010/07/beta-1-feedback-and-beta-2-improvements.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/2265301811982276120'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/2265301811982276120'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2010/07/beta-1-feedback-and-beta-2-improvements.html' title='AD: BETA #1 Feedback and BETA #2 Improvements'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_JfSPEROZLi4/TBTORbTlUAI/AAAAAAAAABM/y8VjcXLPRFI/s72-c/Blog+Logo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-2984638054481804087</id><published>2010-06-30T10:44:00.002+10:00</published><updated>2010-07-24T20:52:38.856+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='BETA'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='Feedback'/><category scheme='http://www.blogger.com/atom/ns#' term='Release'/><title type='text'>BETA #1 Out Now!</title><summary type='text'>
Download Link Removed
As you can see above there is a link to download the first BETA for Approaching Dawn. I was fairly pleased with the outcome result for the first BETA, finishing off some small things just a few hours ago.

This BETA focuses pretty much on the layout of things in the Game: Main Menu, Pause Menu, Options/Controls Menu, Level Start/End Screen, Cutscene layout, Level layout. I </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/2984638054481804087/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2010/06/beta-1-out-now.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/2984638054481804087'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/2984638054481804087'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2010/06/beta-1-out-now.html' title='BETA #1 Out Now!'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_JfSPEROZLi4/TBTORbTlUAI/AAAAAAAAABM/y8VjcXLPRFI/s72-c/Blog+Logo.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-6143467183735046326</id><published>2010-06-29T14:04:00.000+10:00</published><updated>2010-06-29T14:04:47.865+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='Start'/><category scheme='http://www.blogger.com/atom/ns#' term='End'/><category scheme='http://www.blogger.com/atom/ns#' term='Level'/><category scheme='http://www.blogger.com/atom/ns#' term='Cutscene'/><title type='text'>Congratulations, you have completed the Level!</title><summary type='text'>Hey, it's me again. Throughout the past through days I've been working heavily on the begin and end Level screens, which... to say the least, have gone through a bit of a phase.

When I first began the project, I wanted the Levels to have a scoring system, with the player being able to score the most by completing the Level the fastest. This I was going to incorporate with some pick-ups. However,</summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/6143467183735046326/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2010/06/congratulations-you-have-completed.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/6143467183735046326'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/6143467183735046326'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2010/06/congratulations-you-have-completed.html' title='Congratulations, you have completed the Level!'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_JfSPEROZLi4/TBTORbTlUAI/AAAAAAAAABM/y8VjcXLPRFI/s72-c/Blog+Logo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-7819496827482782100</id><published>2010-06-23T17:23:00.001+10:00</published><updated>2010-06-23T17:23:33.560+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='BETA'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><title type='text'>BETA #1 Progress</title><summary type='text'>
Figured I may as well give an update on how the first BETA is coming along. In this BETA I hope to have a few things done and dusted (like the current World HUB - remove the secret areas ;) ). It's not going to have a lot of game-play, as it's mostly just the engine that is done at current, but I will have some other stuff so don't worry!

Some things which will be in BETA #1:
In the Game </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/7819496827482782100/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2010/06/beta-1-progress.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/7819496827482782100'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/7819496827482782100'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2010/06/beta-1-progress.html' title='BETA #1 Progress'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_JfSPEROZLi4/TBTORbTlUAI/AAAAAAAAABM/y8VjcXLPRFI/s72-c/Blog+Logo.png' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-6556467801066501514</id><published>2010-06-21T22:26:00.000+10:00</published><updated>2010-06-22T09:34:12.615+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Plot'/><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Report'/><category scheme='http://www.blogger.com/atom/ns#' term='Progress'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='Level'/><category scheme='http://www.blogger.com/atom/ns#' term='Menu'/><category scheme='http://www.blogger.com/atom/ns#' term='Engine'/><title type='text'>Progress Report #1:</title><summary type='text'>Well, I've decided to make a series of progress reports throughout the development to keep track of some elements of the game.

MenusMain Menu: Main Menu development is almost complete, with the only things remaining are the clean-up of some sprites and some things added here and there. (90%)


Options Menu: I've been heavily working on the Options Menu for some times, thank goodness it's almost </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/6556467801066501514/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2010/06/progress-report-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/6556467801066501514'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/6556467801066501514'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2010/06/progress-report-1.html' title='Progress Report #1:'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_JfSPEROZLi4/TBTORbTlUAI/AAAAAAAAABM/y8VjcXLPRFI/s72-c/Blog+Logo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-4253247029683959861</id><published>2010-06-20T16:58:00.000+10:00</published><updated>2010-06-20T16:58:48.193+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Plan'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='Level'/><title type='text'>Level Mania</title><summary type='text'>Finally got around to writing my next blog - with exam week coming up it's been really harsh on my Game-Making time, but soon enough that will be over and I'll be able to make some great progress to the game.

One of the things that I've found most difficult making is in-fact the levels, as level design is a crucial aspect of Game-Making, and not only that, I want it to be challenging, and to </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/4253247029683959861/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2010/06/level-mania.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/4253247029683959861'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/4253247029683959861'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2010/06/level-mania.html' title='Level Mania'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_JfSPEROZLi4/TBTORbTlUAI/AAAAAAAAABM/y8VjcXLPRFI/s72-c/Blog+Logo.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-7957187924541171619</id><published>2010-06-13T22:42:00.000+10:00</published><updated>2010-06-13T22:42:53.814+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Options'/><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='Controls'/><category scheme='http://www.blogger.com/atom/ns#' term='Menu'/><category scheme='http://www.blogger.com/atom/ns#' term='Main'/><category scheme='http://www.blogger.com/atom/ns#' term='Pause'/><title type='text'>Oh bother, not another Menu!</title><summary type='text'>Welcome to my next blog! Today I've been feeling the bloggish sort, so I decided to put up my third blog of today (not to mention I want to get into the habit of blogging!).

Within the past few weeks, I haven't really been working on content for Approaching Dawn, but instead Menus. Yes these dreadful Menus are weighing my content delivery down, but don't fret! They will make a nice addition and </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/7957187924541171619/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2010/06/oh-bother-not-another-menu.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/7957187924541171619'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/7957187924541171619'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2010/06/oh-bother-not-another-menu.html' title='Oh bother, not another Menu!'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_JfSPEROZLi4/TBTORbTlUAI/AAAAAAAAABM/y8VjcXLPRFI/s72-c/Blog+Logo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-1985612421259600913</id><published>2010-06-13T15:38:00.000+10:00</published><updated>2010-06-13T15:38:34.779+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><title type='text'>Story time children!</title><summary type='text'>
Well, here's my first official blog post for Approaching Dawn. As you can see I even included the spiffy logo which is used in-game. In this post I'll be talking a bit about the story and the background of the game.

The main character of the game - Dareo, the explorer's background story is shrouded in mystery. The back story isn't necessary towards the overall plot to the game, but it would </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/1985612421259600913/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2010/06/story-time-children.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/1985612421259600913'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/1985612421259600913'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2010/06/story-time-children.html' title='Story time children!'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_JfSPEROZLi4/TBRsqiDX1xI/AAAAAAAAABE/VtbDs3gkd1I/s72-c/Blog+Logo.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4633783091829779437.post-1709308173972187491</id><published>2010-06-13T15:18:00.001+10:00</published><updated>2010-07-08T11:34:09.261+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Approaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn'/><category scheme='http://www.blogger.com/atom/ns#' term='Welcome'/><title type='text'>Welcome to the Approaching Dawn Blog!</title><summary type='text'> Well, first blog post on my new blog dealing with the development of my latest game (well soon to be) "Approaching Dawn". Now work on this game begun long ago back at the beginning of the year when I was making my game engine for the fifth YoYoGames Competition. Turned out I didn't have my game out in time, and sitting there I had this great platformer engine which I had built (of course during </summary><link rel='replies' type='application/atom+xml' href='http://approachdawn.blogspot.com/feeds/1709308173972187491/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://approachdawn.blogspot.com/2010/06/welcome-to-approaching-dawn-blog.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/1709308173972187491'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4633783091829779437/posts/default/1709308173972187491'/><link rel='alternate' type='text/html' href='http://approachdawn.blogspot.com/2010/06/welcome-to-approaching-dawn-blog.html' title='Welcome to the Approaching Dawn Blog!'/><author><name>Andrew Wickens</name><uri>http://www.blogger.com/profile/11340074254682424860</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://1.bp.blogspot.com/_JfSPEROZLi4/SsbehmXeFhI/AAAAAAAAAAU/Q11INMQOJWw/S220/Banner_sprite2.png'/></author><thr:total>1</thr:total></entry></feed>
