Monday, June 27, 2011

[AD] Not Dead Yet!

I know that there has been a large 'break' from posting, and that it looks like I've dropped the project but actually that's not the case! I've been slacking away doing bits and pieces throughout the semester at university and now that the break is finally upon me I can get a lot more things done!

I've set an imaginary release date for the game which is the 23rd of June, this year of course! Hopefully I can push myself to get this game completely done by then (let's just ignore the previous seven 'release dates' shall we?) and finally I'll be able to release the entire game, so that it's fully playable, not only the first four short(ish) levels!

Also I'm going to get around to posting more things about some techniques I used throughout the past few months to keep myself on track, like motivation, inspiration, dedication etc. Hopefully I can also use them to learn as well as in future I'd have something to refer back to and to see how to progress on from that in the right direction.

Now, that aside I've been beginning to think about where I'll put the completed game after it's done.. I've come up with a small list which I think will help me:

  • YouTube trailer (possibly? Depends if I can find a decent recording program)
  • Thread on the GMC
  • Updated game on YoYo Games (lo-fi version only)
  • Lo-fi version on GameJolt
  • Hi-fi version on GameJolt
I'll also be posting regular-ish tweets on twitter (follow me here) etc.

Anyway that's all from me for now, I'll probably throw up another post about the progress of the game and 'stuff' either today or tomorrow, so enjoy!

EDIT:
Oh, and here's a picture:


Andrew

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