Wednesday, August 25, 2010

AD: Beta Numero Three!


Well it has been a while since I've last released a beta, so I figured I'd release the most recent one now! (I also saw some people only downloaded this not too long ago - sorry!) This version includes a heap of new features catering to the current game (sorry, no large expansions for levels yet!), however you can now look around the testing Quality main level room.

So the changes made between this beta and the second are listed below (this is taken from the readme file):


MAJOR:

  • Fixed a bug where players could skip past level rooms to end of the level
  • Fixed a bug where players could skip level cutscene without initiating it
  • Fixed a bug where the player could go to the next room by examining the stone slab


OTHER:

  • Text for Pause Menu, Main Menu, Level Begin, Level End changed
  • General text changed font
  • When falling off a ledge after double jumping, player can now perform another jump as intended
  • Changed the time of transitions
  • Added level names
  • Added an exit bar to the levels so that players cannot accidently exit a level
  • In levels, time is displayed as HH:MM:SS instead of just seconds
  • When failing a room and restarting, the time now changes back to the time you entered the room with
  • Level hud now displays the level and its name, which disappears after beginning the room
  • Level hud reappears if it has disappeared and the player pauses
  • Death animation/transition tweak added
  • Fixed some decorations in level rooms
  • Modified level congratulations screen, displaying time in HH:MM:SS and shifting the placement of text/sprites
  • Player now knows if they've perfected a level (whilst not in the congratulations screen) with the level doors turning gold
  • Perfection times modified to fit new timing system
  • Fixed an issue with the paths 'jumping' in the lava/mountain level completion
  • Added a world hud to display level/name/best time if the player is infront of a level door
  • Changed decorations in the first dungeon room
  • Stone slab now correctly displays blank slab
  • Backgrounds (sky, far mountains, mountains, underground, lava, far ice mountains, ice mountains) changed to better-fit graphics
  • Added additional decorations to some Temple rooms
  • Changed the real dungeon entrance sprite completely
  • Added 'lighting' decorations to dungeon rooms
  • Changed the 'YoYo Games' logo on start-up
  • Changed the 'created by: Andrew Wickens' on start-up (currenty a placeholder)
  • Changed the game loading bar (currently a placeholder)
Quite a long list, so I hope everything has gone to plan. (Note: I forgot to update the readme file when uploading this version, so it isn't in there, don't worry although, I most likely won't be adding the second-third change log until I release the fourth beta).

Well, short blog post, but now hopefully I can get some feedback to do with these changes! Also the download links on the Approaching Dawn page are updated with the third beta, so don't worry about downloading the second from there by mistake!

Enjoy!

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