Sunday, July 11, 2010

AD: Progress Report #2:


This is the second instalment of my progress reports, outlining the progress in certain aspects of the game. This report will be relatively larger than the first progress report due to the increase of elements now in development.

Menus - 70%
Main Menu: The Main Menu development is very near complete, with a few more refinements it should be at 100%, done and dusted. (95%)

Options Menu: This has been pretty much finished, it will only need to be edited when new sounds/music are added into the game. The sprites which are in there at current will remain there (unless changed in spare time at the end of development). (95%)

Controls Menu: Unfortunately development on this Menu hasn't gone very far quickly, there are still many elements of this Menu to be completed, but the priority of this Menu being completed at the current time is very low. Regular Keyboard Controls still need to be added into the game. (30%)

Pause Menu: The Pause Menu was relatively small and simple at first, but has now developed into a much larger project. With the "Resume" option now absent (is replaced by a "START" key which prompts the player to press "P" to unpause) and two new options added ("Dungeon Map" and "Secrets"), development on those two new options will take a while to develop (and will be developed on at a later date, due to a higher amount of progress needed to create them). (60%)


Game Areas - 35%
World HUB: The World HUB has been under some serious development, with a lot more details being added and a lot more new areas being created. Development for this aspect has been fairly solid, and will be continually updated with the expansion of tilesets/decorations. (65% - not including Secret Areas)(50% - including secret areas)

Special Areas: There are a few special areas in the World HUB which are required to be made. This however is only necessary at a later date (for instance when the Bonus Levels are added into the game). (5%)


Game Levels - 22%
Arcade Level One: Development on this level has stopped due to it reaching completion. (100%)

Arcade Level Two: Development on this level has stopped due to it reaching completion. (100%)

Arcade Level Three: Development on this level has begun a few days ago, with some good progress being made in level-design but in GFX as well. (15%)

Arcade Level Four: Development for this level is yet to begin. (0%)

Bonus Level One: Development for this level is yet to begin. (0%)

Bonus Level Two: Development for this level is yet to begin. (0%)

Persistence Level: Development for this level is yet to begin. (0%)

Thought Level: Development for this level is yet to begin. (0%)

Speed Level: Development for this level is yet to begin. (0%)

Final Level: Development for this level is yet to begin. (0%)




Game Plot - 50%
Plot: This is the actual design of the game's plot, having all of its ideas and main foreground and background story covered. (95%)

Implemented Plot: This is the level of plot actually implemented into the game to where the player can follow. The main background story (which also acts as most of the game's foreground story) will be implemented at a later date along with most of the other secret areas. (5%)


Engine - 80%
Game Engine Capabilities: This indicates the variety of obstacles etcetera throughout the game. Wit this at 100%, the obstacles, items and player systems are complete and are ready to implement/are implemented into the game. (80%)

You may've notice that throughout this progress report that there is no music. This is the case because music and sounds will be placed in at a later date when they are of more importance.

Enjoy!


NOTE: All sprites of the game "Approaching Dawn" in this blog and blog post(s) are © of Andrew Wickens 2010. Permission is NOT used to use any of these sprites except by emailing myself and by posting true ownership of the picture(s) towards myself.

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