Sunday, June 13, 2010

Oh bother, not another Menu!

Welcome to my next blog! Today I've been feeling the bloggish sort, so I decided to put up my third blog of today (not to mention I want to get into the habit of blogging!).

Within the past few weeks, I haven't really been working on content for Approaching Dawn, but instead Menus. Yes these dreadful Menus are weighing my content delivery down, but don't fret! They will make a nice addition and shouldn't make the content any worse for the wear.

A few Menus however, will be required, so I thought I'd rather get them done now, and get them out of the way, rather than later.


  • Main Menu - of course, the Main Menu, before this the player will be shown a brief introduction to the game (nothing fancy), but this is the place where all the pre-game action takes place! Being able to choose from other options which send you into - you guessed it - more Menus!
    Below is a small snapshot of the current Main Menu (remember it's still under development!):


  • Options Menu - this comes in at a close second for annoyingance because of the plain reason that it gives so many of them! The Options Menu will house player options such as: Sound (on/off), Music (on/off), Fullscreen (on/off), Fullscreen on Start-up (on/off). These options will stay persistent throughout the game and are saved for later use (this does not apply to the regular Fullscreen however, which will be shut off when the game ends).
  • Controls Menu - thirdly, the Controls Menu. This will be a special Menu in that players can toggle which control sprites they see when prompted. For example, if the player has it on Keyboard (PC) setting, the game will display "Press [Space]" (with an image of the spacebar where [Space] is). If the player has it on PSP setting, then it will display "Press (X)" (with the image of a circle button with a white cross in the centre, similar to the above Main Menu picture. This will help players find the correct controls without any trouble.
  • Pause Menu - finally, the Pause Menu. This, being one of the hardest, if not hardest Menu to implement into the game, due to what to put it, how to put it in, how the pausing will work etc. The Pausing Menu in Approaching Dawn will have three options to it: "Resume"(resumes the game), "Load Game"(loads a previously saved game - prompts player if they want to make sure) and "Main Menu"(where it returns the player to the main menu, without saving [prompts player]).
Of course, these are the predominately focused Menus in the game, there may be more in the future, but who knows! The Menus will use the Arrow Keys (or the Pad on the PSP) to move the selection, with the spacebar (or X on the PSP) to confirm selection. Pressing ESC anywhere in the game, including the Menus will quit the game completely (pressing ESC is the only way to close the game, there is no option in the Main Menu, however players will be notified previously about this).

Well, that just about sums up my ideas/plans for the Menus I have/am programming into Approaching Dawn at the current time, I'll put up a blog post in the future letting you readers know about their progress etc.

Enjoy!


NOTE: All sprites of the game "Approaching Dawn" in this blog and blog post(s) are © of Andrew Wickens 2010. Permission is NOT used to use any of these sprites except by emailing myself and by posting true ownership of the picture(s) towards myself.

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